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May. 1st, 2016 06:28 pm
themasterthief: (♠ midnight.)


Profile code by pagans

themasterthief: (♠ sly.)
Garrett resides in the Sleeping Carriage most hours of the days spent on the train. He likes the comfortable silence between him and the Unnamed Spider (Kumoko) quite nicely, thank you. His "section" of the train is described as thus:

In one of the corners opposite the Sleeper side, there are a growing number of shiny objects woven into and hanging from the spider web there. Upon closer inspection the shiny objects appear to mostly be fancy pieces of jewelry and ornaments--the styles differ and really clever people might realize each are from a different world the train has traveled to. There is also a painting of a desert sunset on one wall.

There is also a rounded bird cage hanging from the spider web near that corner. It usually houses a black and white magpie within it unless Garrett (or someone else) has taken her out for a bit.

The vanity table closet to Garret's corner has been set up as a work space. It is full of tools, fully made and half made arrows, and pieces of scrap metal in various states of tinkering. A book rests nearby:

    Book Title: A True and Honest Account of a Misunderstood Clockmaker
    Book Description: This is a true story, or so it says in the five page prologue about how this is definitely true and once happened.

    Gert is a clockmaker in a busy, bustling city. He is also an information broker, buying and selling the gossip of those who bring their clocks in to be fixed.

    This is a fast paced, often funny, diary account full of mystery and suspense as Gert gets himself into and out of a whole lot of trouble.


Garrett generally spins an orb web in the corner he resides. Though he also decorates the area with various hammocks hanging at different levels from the ground in that area. One is close to the ceiling and he generally sleeps there during the day whenever interruptions are scarce; another is closer to the height of the bird cage so he can hang next to Jenivere the magpie; and the last one is more like a swing near ground level that he can sit in when company hangs out.

Additionally, Garrett spent the first month and a half gathering materials and re-making his collapsible compound bow from scratch (again). Whenever it is not on him, it's nestled high in the webbing, wrapped up like a cocooned prey item. Likewise, the best tools he's found on a mission (an electronic set of tools from Space Mission) are kept up there whenever not in use as well. The lockpicks he arrived with are always hidden on him somewhere. He also has two backpacks hanging around or thrown on the floor and a few leftover smart phones and tablets from a batch he stole from a few worlds. There is a carpet with silver woven into it and painted symbols on it hung on the wall catty-corner to the desert painting. It was stolen from the desert world (with the shadows) and modified by Samata to be a flying carpet. Yep.
themasterthief: (Default)
001 ↔ arrival on train platform.
002 ↔ shortly after arrival. questioning the doctor (11).
003 ↔ shortly after arrival. meeting will stanton in carriage cabin with their names on it.
004 ↔ let it snow: orange start. garrett hates slippery surfaces. lingers too long, gets locked out. falls to the town below.
005 ↔ let it snow event. post. garrett loots the town, fights monsters, and rescues humans?? wow.
006 ↔ let it snow event. purple team member (ash) scavenging from house.
007 ↔ on the train. bucky sleeping, garrett can't resist a challenge.

008 ↔ new arrivals. on the train, friendly ghost girl (ivy).
009 ↔ new arrivals. on the train, a grumpy bird (tobias).
010 ↔ icp response. two truths and one lie, a game. → 010b responding to rapunzel's 2:1.
011 ↔ icp response. lightning asks about abilities.
012 ↔ icp response. yuffie wants to make a team black.
013 ↔ icp response. edge getting worked up about the council leader. why bother?
014 ↔ icp post. garrett seeking out techies for a new communications device made from stolen goods.
015 ↔ breach event. kumoko's nightmare.
016 ↔ icp response. thea asking about arrows.

017 ↔ icp response. yuffie about team black.
018 ↔ icp response. nerdanel asking about visions. bad visions.
019 ↔ icp response. eva organizing an orange team meeting.
020 ↔ icp post. offering to procure items during mission.
021 ↔ space mission: orange team. top-level for garrett.
022 ↔ space mission: orange team finale. helping princess and eva out in battle.

023 ↔ new arrivals. toplevel for garrett watching from the train and then picking up jenivere.
024 ↔ new arrivals. garrett runs into bucky and brings up the luggage experience. (bucky back from hiatus)
025 ↔ new arrivals. meeting peter's new pet pokemon.
026 ↔ icp response. allen walker brings up being taken by other worlds before this one.
027 ↔ icp response. trowa asking questions.
028 ↔ icp response. duo being clever about the ice bucket challenge.
029 ↔ icp response. yuffie's team mascots idea. → 029b responding to yuffie listing him as a cute member of orange team.
030 ↔ mission: abort! garrett noping out and clinging to the ceiling because gah too many people in one tiny space.
031 ↔ mission: abort! najaran asking how to get back. garrett firmly believes they don't want to.
032 ↔ on the train. giving eva some gifts.
033 ↔ on the train. jenivere bugs lightning.

034 ↔ new arrivals. atsushi discovers the dressing carriage has two spiders--and a bird.
035 ↔ new arrivals. tangle the lemur discovers the dressing carriage has two spiders--and a bird.
036 ↔ icp response. garrett asks yuffie what that new glowing orb is. (it's materia.)
037 ↔ on the train. samata and garrett have a meeting.
038 ↔ icp response. eva has more pokemon.
Note: Garrett stayed on the train during the Under the Sea mission due to hating water and being an arachne (which are weak to water). He did not help the others due to not wanting to be anywhere near the doors and instead spent the entire time miserably hanging in a web hammock somewhere out of the way while the ocean rocked the train uncomfortably.
039 ↔ under the sea conclusion. asking najaran some questions.

040 ↔ error 4639 event. toplevel for garrett. inspecting the icp terminal and wondering if his focus ability would be useful.
041 ↔ error 4639 event. eva looking after people. language barrier at its finest. (font type is "brush script std" for future reference)
042 ↔ error 4639 event. kitty pryde going through walls. garrets focus ability allows him to spot her before she pops out.

043 ↔ deep dweller event. onward for purple team. garrett toplevel. stealing stuff until fighting gets in the way.

044 ↔ re-arrival on a station platform. back for the finale, baby!
045 ↔ fighting headstrong in our final hour mission. finale. toplevel for garrett. defensive fighting and setting traps to stay alive.
themasterthief: (Default)
061 ↔ re-arrival in ryslig. third time's the charm.
062 ↔ personal inbox of stocke. re-arrival in rylig. what happened to the devil's nest.
063 ↔ network. < wilhelm > gone and back again.
064 ↔ network. < avaricious > self advertising.
065 ↔ he's not on staff here but he'll serve himself anyway. tifa.
066 ↔ roaming the city streets of djävulenstad and bavan.
067 ↔ new arrivals in vandare. elsa asks how to get to bavan.
068 ↔ new arrivals in vandare. regulus is looking for his...what now?
069 ↔ network. < doctorize > eyes and monster changes, how's that for everyone.
070 ↔ sense flare event. liquid snake's fish scales are oddly enticing. also why are all the humans gone??
071 ↔ sense flare event. toplevel for garrett. there goes a good collection of priceless objects.
072 ↔ sense flare event. stocke needs help. lots of help.
073 ↔ sense flare event. network reply. the humans are zombies? n-no.
074 ↔ network. < PriestOfHope > "cute" food.
075 ↔ network. < crowed > weird warnings for the newbie populace.
076 ↔ exploring the reopened smith shop in bavan.
077 ↔ "time slip" event. running through time with Stock.
078 ↔ personal inbox. < avaricious > greed with a job.
079 ↔ personal inbox of rosch. where's all that "junk" that was discarded?
080 ↔ a meal for two. mike has two humans captured.
081 ↔ fog god strikes back. temp monster changes. arachne to harpy.
082 ↔ network. < ALOHANUILOA > monster changes: permanent or not? that is the question.
083 ↔ merman rosch at the bar. (harpy)
084 ↔ staring at merman haruka because water, shudder. (harpy)
themasterthief: (Default)
036 ↔ re-arrival in ryslig. vandare beach wake-up and then the devil's nest.
037 ↔ re-arrival, beach scene. stopped by titus to inquire about what's going on. he probably won't like the answer garrett has for him.
038 ↔ glass witch event. greed's memories of his first death.
039 ↔ glass witch event. stocke's memories of a little girl's pointless sacrifice.
040 ↔ glass witch event. kaito's memories of old, really horrible heists that went bad. very bad.
041 ↔ network. < magickaito > code breaking and discussion.
042 ↔ foggy transformations and hunting the hunters of vandare.
043 ↔ foggy transformations, a wendigo dies and awakes. hunters on the pursuit.
044 ↔ network < shovelguy > nymph nightmares.
045 ↔ personal inbox. < dragontrainer > hiccup freaking out over what happened in kulen. he's been infected with an insect!
046 ↔ two thieves walked onto a rooftop... and then a spyassin joined them.
047 ↔ personal inbox. < avaricious > greed calls on garrett's skills.
048 ↔ saving that human from dinner was probably a very bad idea.
049 ↔ personal inbox < moirae > stocke apologizes for the attack.
050 ↔ tanabata. festivals were not really his thing but an invitation was an... intriguing way to get him to come anyway.
051 ↔ tanabata. random trolling. because why not.
052 ↔ tanabata. ways in which to not avoid clingy harpies.
053 ↔ network. < Kaburiel > arachne changes, etc.
054 ↔ network. < whitemamba > asks for ingredients. informs him arachnes don't like water.
055 ↔ personal inbox. < moirae > stocke has an interesting challenge for the sneak thief.
056 ↔ katsuie taking down homemade posters from the docks in vandare. look, it required a wry comment okay.
057 ↔ dawn making stone statues. one of greed near the devil's nest.
058 ↔ network. < crimson > how long been here.
059 ↔ personal inbox. < VVVnyaVVV > titus asks for garrett's help tracking someone down.
060 ↔ memorial event. stocke has a ghostly problem.
themasterthief: (Default)
GARRETT | ARACHNE
Normal Form Appearance:

Scoprion-like appearance.
→Two pairs of extra appendages grow out of his back. These limbs resemble long, slender harvetman-like scorpion legs with exaggerated tarsal claws (two at the end of the leg and one at the opposite end of the last segment).
→One pair of scorpion pedipalps (including pincer-claws) grow out of his shoulder area.
→A metsoma (scorpion tail) grows out from the bottom of his spine (so basically just above his buttocks).
→All extra appendages have a black chitinous exoskeleton.

Eight eyes.
→One pair of normal human eyes with no change.
→Three pairs of (lateral) scorpion eyes. As in the case of a true scorpion these extra eyes are mostly sensitive to light and movement. Meaning they see poorly, without color, and have bad spatial discrimination but have a high sensitivity to movement even in very dark places.
→Just as his human right eye glows an odd green color so do the right set of lateral scorpion eyes; and likewise his left eyes are all dark brown, nearly black in coloration.

Long fangs.
→Include venom. Only one type: a scorpion's deadly neurotoxin for hunting. (Paralyzes and kills human prey within minutes.)

Sharp claws.
→His hands turn into black chitinous exoskeleton. Though they retain the dexterousness of his original hands they match the rest of his scorpion bits now with clearly defined segments and spiky protrusions at each section. Chitin goes up his forearms.
→Additionally, his feet take on the appearance of a human-scorpion hybrid with tarsal claws for toes, black exoskeleton, etc. Chitin goes up his shins.

Black skin coloration to match scorpion-like features.
→This comes in the form of soft chitin. (Aka: the same material as his exoskeleton parts.)
→No armor bonus is provided. Scorpions are easy to squash and this one is easy to crush, cut, and bruise as any other...well, monster at least.
→Affected areas include: shoulders, back, hands and forearms, shins and feet, and, much to his chagrin, most of his rear. (Areas not affected are his upper legs, upper arms, chest, neck, head, abdomen, and crotch.)
→Various places include spiky protrusions from his exoskeleton, including the shoulders, a matching set on his back along the top of his shoulder blades, the area to the top of his forearms (near his elbows), and the area at the top of his shins (near the knees).



Additional Abilities and Weaknesses:

Ability to weave silk-like web.
→As stated on the tin.

Ability to sense nearby movement via vibrations.
→As stated on the tin.

Immunity to poison, including their own.
→As stated...

Enhanced speed.
→As stated...

Excellent night vision.
→As stated...

Ability to cling to walls and ceilings...
→...without falling, as stated on the tin.

Weakness to water.
→As stated on the tin.

The need to feed on humans.
→Garrett's new instincts reflect a hunting scorpion's type of bold predatory instincts rather than the sit around and wait type. Typically he hunts down his prey rather than waiting within a preset trap (though he can technically do so with his webs he doesn't particularly care for it). He does, however, almost always use his venom for quickness and precision of the kill. He doesn't like to cause suffering... he doesn't like to kill at all.



Art:
chibi arachne by Stocke
hanging out by Stocke
detailed reference by UsagiSquared
colored reference by UsagiSquared
wall-clinging by Crimsyn
lurking by Buttadventure

coinscurrent: 6 | spent: 0


➸AC

➸Art
themasterthief: (♠ 006.)
WELCOME TO YOUR PRIVATE CHANNEL, BLACKHAND.

FOR SECURE COMMUNICATION, USE 6.21.841.42

*** BLACKHAND has joined 6.21.841.42
<USERNAME> First sentence of message.
<BANNED USER> SCREENED MESSAGE. UNSCREEN? Y/N -- sample for when you ban someone
<USERNAME> First sentence of message.
<USERNAME> First sentence of message.
themasterthief: (Default)
001 ↔ introduction to ryslig
002 ↔ the devil's nest. where else to find a fence than a seedy bar?
003 ↔ first team meeting for the aggressively neutrals.
004 ↔ first monster changes. during the fog. claws, fangs, and venom.
005 ↔ vandare rooftops. not always safe. neku the manticore hunts garrett during the fog.
006 ↔ pitchforks. rooftop savior hiding. road to rota. reluctant tag-along.
007 ↔ pitchforks. garrett helps stocke fend off angry rotans/humans.
008 ↔ pitchforks. annoyingly helping out a gargoyle. sort of. killua.
009 ↔ pitchforks. not so helpful advice apparently. yuzu.
010 ↔ fire. escaping the chaos of rota in flames.
011 ↔ returning to vandare. second monster changes. black scorpion "skin", additional eyes, and night vision.
012 ↔ exit party. find a body. keep watch over it? oh, it's bard. kindness for a kindness.
013 ↔ a monterious twist/truth event. stocke gets a new look.
014 ↔ network. < tsukibakari > a thief's challenge.
015 ↔ more monster changes. additional exoskeleton, scorpion tail. hunger. first death and feeding. emotional consequences thereafter.
016 ↔ 4th wall event. casual thievery. ling yao.
017 ↔ 4th wall event. a familiar figure. erin.
018 ↔ network. < dragontrainer > one year anniversary, that sucks.
019 ↔ strangers waiting--no, wait, wrong canon. strangers meeting in a dark alley. awkward shenanigans. alastor.
020 ↔ visiting Viking homestead. ragnar.
021 ↔ a street to nowhere.
022 ↔ a street to nowhere. exploration. katsuya.
023 ↔ a street to nowhere. a harpy to the rescue. mami tomoe.
024 ↔ network. < heavenstrings > what do you miss about being human?
025 ↔ personal inbox. a zoo heist? umm.
026 ↔ practicing with new limbs. athelstan.
027 ↔ mountain climb with hiccup. this will probably be a disaster of one sort or another.
028 ↔ network. < ainu > extra limb advice.
029 ↔ network. < neutrality > staying neutral against the gods.
030 ↔ all hallows. the call, changes, aftermath.
031 ↔ all hallows. the aftermath, briefly in bavan, enjolras.
032 ↔ all hallows. network entry. a shady question.
033 ↔ network. < rockskull > over the mountains is a bad idea.
034 ↔ mountain expedition meet and greet.
035 ↔ catch-all for november. fun as a shade.
themasterthief: (Default)
Week 18, Day 01 [Log, Open] ↔ unfriendly welcome to the city right here
Week 18, Day 01 [Log, Elsa] ↔ he had never intended to play hero but...
themasterthief: (Default)



AISU
MUN: [personal profile] aisuyoukai
AIM: goldxlll
CHARA E-MAIL: garrett@compass.net


Alternately, simply PM this journal or comment here. Email notifs for either tend to ping me fairly fast if I'm around, and I'm around a lot.
themasterthief: (Default)


first.last@compass.net (3) (no subject) D12 3:19PM
first.last@compass.net (6) Re: Mission D11 8:01PM
first.last@compass.net (12) [text] D10 9:35AM


E-MAILS TEXTS
themasterthief: (Default)
character info.
NAME. Garrett
SERIES. Thief
DOB&AGE. ???
HEIGHT&WEIGHT. ???
APPEARANCE. The Master Thief
LODGINGS. Room
ARRIVAL. In Game Date: Week 18, Day 01


developments.
RESIDENCE. ???
POSSESSIONS. Quiver of arrows, a climbing claw mechanism, a grappling hook with rope attached to his armor (this may actually be the claw but if so man he's quick 'cause wtf that one cutscene... idk, it's unclear), a wirecutter, a wrench, a razor (it's a scalpel), a small prybar, some various knicknacks (at least one pair of golden scissors because for some reason they really like golden scissors in The City), some gold pieces, and of course his leather outfit/armor.
WEAPONS. Blackjack. Composite bow.
EXPLORATION. ???
GOALS. ???
permissions.
TRIGGERS. None really.
FOURTH-WALLING. I'm currently on the fence about this so just ask ahead of time and we'll see. It's probably okay but let me know ahead of time.
PHYSICAL CONTACT. Garrett doesn't allow people to touch him. He won't hurt anyone over it but he will quickly move away. So go for it! But be aware that will be his default reaction.
ROMANCE/SEXUAL RELATIONS. lmao. Garrett doesn't do emotions, sorry.
INJURE/KILL. Injury acceptable. No permanently maiming of limbs please. Death can be discussed if appropriate for the circumstances.
DEVICE HACKING. Yes. Let me know ahead of time but Garrett doesn't know anything about the device so it's easily done. I'd just like a heads-up if it comes into play.
THREADJACKING. Sure. Check with the other player if applicable. Be mindful of any possible encryption on network posts and whether log threads are obviously private or not. Otherwise go ahead.
ANYTHING ELSE. ???

Permissions

Feb. 3rd, 2014 03:33 am
themasterthief: (♠ glance from afar.)
CHARACTER NAME: Garrett
CHARACTER SERIES: Thief (2014)

OOC

Backtagging: Yes. Only extremely old tags may end up dropped, but I'll try to warn you ahead of time.
Threadhopping: Sure thing! Threadhopping network posts are an always for maximum crazy-fun! Just keep in mind other people's wishes and whether there's a lock/private format to the thread or not. Thanks!
Fourthwalling: Let's discuss it first if there's anything crazy but yeah it's mostly all green.
Offensive subjects: Eh, if I find one I'll let you know. Usually nothing bothers me in the long run.

IC

Hugging this character: Good luck. He doesn't like to be touched and will immediately move away from anyone getting too close to his person. He will not, however, react aggressively if caught unexpectedly in such a situation so that's a plus at least.
Kissing this character: Same as above.
Flirting with this character: Yes. He'll either blatantly ignore it or actively reciprocate in jest. He likes to think he's witty. Mostly he's just sarcastic and wry.
Fighting with this character: Yes. He's quick and dexterous, so he'll rely on dodging mostly. Although he does know some hand-to-hand and will knock out threats if possible. Killing, for him, is a last resort. (Arachne!Garrett is supernaturally quick and slightly more resilient than average but still perfectly injurable. Killing is still a last resort but he has more ways to maim an individual with the monster changes. He also has venom if a lethal bite is desired as a last ditch effort on his part. He'll still regret hurting/killing his opponent.) We can discuss outcomes ahead of time if desired.
Injuring this character: Yes, most injuries are in the green except for permanent maiming of limbs. (Arachne!Garrett can loose arachnid parts due to the fact that he'll regain them upon the next molting cycle so that's a thing.) We can discuss outcomes ahead of time if desired.
Killing this character: Only if it naturally comes to this in a thread. Hit me up if you have any plotting in mind to lead to this and we'll discuss it!
Using telepathy/mind reading abilities on this character: Yes to telepathy, most likely a yes to mind reading. Let me know ahead of time just in case it leads to an issue that might cause problems. But it's probably okay for minor things.
Warnings: I can't think of anything at the moment. Although I am used to writing blood and gore though so if a fight gets pretty intense I might get graphic in that regard; just let me know ahead of time if that's not your jam. I'll scale it back.

hmd

Feb. 3rd, 2014 12:31 am
themasterthief: (♠ a loner by nature.)
you know what to do

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themasterthief: (Default)
tђє ๓ครtєг tђเєƒ ➸ ǥคггєtt

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