application for EV
Mar. 18th, 2014 03:50 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
player.
NAME/HANDLE: Aisu
PERSONAL JOURNAL:
aisuyoukai
ARE YOU 16 OR OVER?: Yes.
CONTACT: AIM: goldxlll
OTHER CHARACTERS: Tony Stark
suchajerk
character.
CHARACTER NAME: Garrett
SERIES: Thief (though Garret's character page is probably more useful)
CANON POINT: between chapters 1 & 2
AGE: unknown. estimated to be in his 30s (though I would actually go so far as to place him in his early 40s tbph)
APPEARANCE: image
PREVIOUS GAME HISTORY: n/a
PERSONALITY:Garrett is considered by many to be the Master Thief of The City, yet this is not a title that Garrett himself would conceive to give to himself. In essence, this simple dichotomy defines him. Despite Garrett's best efforts to be aloof, alone, and independent he cannot fully separate himself from the society that he plunders upon through the shifting shadows and indeed relies upon their efforts to provide him with constant challenges. If the people of The City did not exist then neither would Garrett nor his ability to sneak around unnoticed. What does this have to do with his personality one might ask? Well, it shapes him and defines him.
Garrett typically works alone but that does not mean he has no contact nor feelings for other people in the world. Indeed, he needs certain people in his life to provide him with money for the items he steals and to find challenging jobs for him. Garrett's fence, a man named Basso, is quite possibly Garrett's only friend. He may not allow himself to get close even to this one person but it's obvious he cares for the other man. Despite carefully avoiding the use of the word "friend" in describing anyone there is one time that he slips and uses the word to describe Basso--when the fence is in trouble. Garrett's inner emotions slip out not only in the use of this word by accident but by the vehemence with which he speaks during this time of duress. He genuinely worries about what happened to his friend. Usually Garrett keeps a tight reign over his emotions and his demeanor is outwardly calm and collected, but this is the one time that he's actions come out aggressive and emotional. But to illustrate further how he keeps these emotional feelings in check (and quite possibly even denies he has them to himself), within the next two minutes Garrett is back to being outwardly calm, crossing his arms and leaning back against a wall to appear once again in control of himself. It is ingrained in him to keep quiet and calm, collected enough to see all the angles and be hyper aware of his surroundings. He needs his wits about him to keep his head on his shoulders where it belongs, especially in his line of work. However, Garrett's slightly atypical friendship with Basso also reveals one other usually hidden aspect of the Master Thief: he does trust. It's rare, hard to come by, and even harder to earn but he can be made to eventually come to trust another person through time and patience. And a bit of money or a challenging job wouldn't hurt any either.
For the most part though, Garrett is as silent in person as he appears at a glance to be. In part it is due to his profession (and the fact that it has been his life for nearly the entire span) but it is also a deeper part of him to simply be quiet and observant. Even with his close associates he tends to say very little. Yet when he does speak people tend to listen. Some do so because they know he only speaks when there is something worth saying, though for others it is merely the fascinating novelty to hear the elusive Master Thief speak. However, that is not to say that the thief only speaks in a high-brow manner (in fact, that would be an inaccurate way to perceive his sagely advice for he is simply experienced and worldly, and never pompous at all) or an emotionally flat tone that implies boredom with everything around him. His inflection can sometimes be easily missed in his pointed replies but make no mistake that it is there. Garrett will not hesitate to speak his mind freely and more often than not his words are flavored with sarcasm to make his point. He has an interesting mix of subtle sarcasm versus heavily obvious sarcasm, this latter form especially apparent whenever he truly wants a person to think about what the words imply. In this way he imparts his wisdom, a wisdom that has not been taught to him in any way other than by simply being observant to that which surrounds him and through the long lifetime of experiences he has managed to surpass. Therefore he does not speak as a learned nobleman or scholar would with lofty words but rather with plain and uncomplicated words that any working man would normally use. He is of simple words and typically short sentences but of smart sense and a sharp wit.
For all that he goes about his business without a care and while staying out of others' business as much as professionally possibly, Garrett does in fact have a soft side that occasionally makes itself apparent (and not just when Basso is in trouble), most notably in the way he offers advice freely. This is most notable in his rocky relationship with Erin, a fellow thief whom Garrett has tried to train in the past. Due to her brash and violent nature, however, Garrett gave up this attempt at training her to be a sneak thief and eventually cut ties with her altogether. Thus proving that even the calm and composed Master Thief only has so much patience for people without their wits about them. Despite this disappointing past, when Basso pairs them up for another job (without Garrett's foreknowledge of the fact) Garrett resumes his mentor tendencies. No matter that Erin does not want to listen to the Master Thief's advice, Garrett still attempts to give it. In part this is because he's looking out for himself while on the precarious job. But part of this is obvious care and a need to pass on his knowledge and experience to one so similar to himself. This isn't the only time he shows sympathy for others in his line of work either (though it can be questionable sometimes whether it's true or not, as it seems to be a mix of genuine sympathy and a wry sense of self). Garrett also readily and willingly takes on jobs that keep others safe, such as disabling traps for fellow thieves and taking down darker criminals that prey on others. He does not need to be acknowledged for such deeds either and in fact prefers to make sure that no one (save perhaps Basso since that's usually where he hears about the jobs) know that he was anywhere near the job preformed. Make no mistake though, Garrett is no true altruist and won't go out of his way to play hero--not unless it benefits him in some way or if he's forced into the position with no other way out. He is reluctant to get involved with most heroic/political deeds and even rescuing a friend in dire need takes a bit of wrestling with himself in order to finally settle on taking the action. Give him a reason other than nobility however and he'll gladly take on the challenge.
Garrett lives for the challenge in the theft of an item, the taking of what is hidden, the opportunity to learn a guarded secret, the lure of discovering the unknown, and the skill used to penetrate the impenetrable. These things are what drive him. He has few rules when it comes to procuring them but what he doesn't have impetus for taking or payment for doing, Garrett typically doesn't do. This includes killing for the sake of killing. Garrett is not a murderer, and will only resort to killing when it is the very last resort he has to take. He would rather stay hidden in the shadows than risk open confrontation and he would even rather risk discovery as opposed to killing a guard, insofar that even in open combat he prefers to knockout an opponent than kill them. If he can knockout a guard before being seen then he will happily do so, hiding the body so no one else discovers it before the person awakes. And by the time they do awake Garrett knows he'll be long gone. The only exception to this is when he absolutely must do so get away with his own life and the way he operates means this is very few and far between happenings. He won't mourn the dead but he will see it as a failure on his part.
On a last side note, Garrett is such a loner and independent person that he cannot or will not stand the touch of another on his person. No one touches him and he does not touch others. (The only exception being when he moves an unconscious body to hide it. And that can be seen as moving a troublesome object rather than a body in his own eyes.) Garrett is seen multiple times carefully side-stepping someone who tries to touch him, glaring at a person for actually managing to touch him, and quickly removing his body parts away from being touched or even very lightly grasped in a friendly manner. Even while blocking or commanding another through body language he keeps his distance. He'll reach out a hand to stop someone but won't touch them in the process. He'll move out of the way before resorting to another effort in the case of someone coming too close to his personal space. This is both a physical desire to be left alone as much as it is a psychological withdrawal from the surrounding world as a whole and people in general. He doesn't want to be a part of society. To quote himself, "[he's] been a ghost all [his] life." And he prefers to keep it that way.
And one more thing: he hates boats. Probably not due to a lack of knowledge of how to swim but rather because boats are by their nature unsteady and Garrett prides himself on his sense of balance and sure-footed stature. He is generally a cautious man and will even back out of a job if he sees fit. This is rare, but Garrett knows his limits and keeps to them. If something feels shady then typically he'll avoid it altogether. Flee to thieve another day.
It is all these dichotomous features that make up and define Garrett as a whole. His pride is tempered by his caution; the dark nature of his life diluted if but by a little with his wry humor; and even his aloofness can be rarely countered by his hidden sympathy. It makes him a hard man to befriend and an even harder one to understand, but it is what his life experiences formed him to be.
ABILITIES:Garrett is an accomplished sneak thief. His specialty is in moving carefully through the shadows to go completely unseen. He is adept in sleight of hand tricks, including pickpocketing and lockpicking mostly by touch (though it's possible he also goes by hearing in some cases as well). He moves through the city in a fashion called parkour, or free-running, in our world and can scale nigh impossible surfaces by "free soloing", or without the use of any unnatural aid or rope for protection from falls. Garrett also has some skill in combat, mostly with the blackjack and bow as weapons. His extreme agility aids in his capabilities to dodge melee attacks quickly and proficiently, while he typically fights back with his blackjack to land nonlethal blows to an opponent in the effort to eventually knock them unconscious. He knows a number of efficient ways to render one unconscious (as seen through knockout cutscenes). With the bow, he is proficient with a number of different types of arrow heads though notably he usually attempts to refrain from using the bow and arrow to attack opponents. He would rather use his precise and far-reaching aim to aid in distractions or other useful capabilities than for killing.
Garrett is by no means a scholar but he has a lifetime of experience at his disposal. He is quick to watch and learn from the shadows, and has a tendency to eavesdrop on useful information. He has a keen eye for an item's worth and can appraise specialty items (such as rare jewelry, paintings, sculptures, and other artwork) with just a few seconds worth of examination. Likewise, he can spot a fake at a glance.
Notably, Garrett has one unnatural ability that might be considered "supernatural" by some. His new-found ability to Focus with more concentration than before the accident, which allows him to see things in the environment, especially the hidden, more easily. While Garrett is using this ability certain items and entities are highlighted in a blue-white glow that makes it easier for him to spot them. (The ability is basically using his own skill and knowledge to highlight useful objects around him to help him. But it is an actual new ability that he notes he can use and it is given to him by an ancient ritual gone bad and with an ancient force seeping into him.) This ability strengthens and grows over time and usage though it has its limits in Garrett's own capacity to concentrate for so long. Currently, his intuition is only effected (granting him the highlighting ability of useful items in blue and threats in red) and he can only use it for a very limited amount of time before growing too worn out for it.
POSSESSIONS:→collapsible composite bow
→quiver with arrows (blunt x5, broadhead x3, rope x3, water x2)
→blackjack
→climbing claw
→grappling hook (with rope attached to his armor)
→wirecutter
→wrench
→razor (it's a scalpel)
→small prybar
→clothing/leather armor
→various small nicknacks recently stolen and a bit of currency (gold pieces) from his world
samples.
INTERACTION SAMPLE:
[Garrett hated to make public announcements of any sort like this but someone had taught him how to make anonymous posts. And though he didn't entirely trust the machine, the likes of which he'd never seen before come to this place, the current situation was dire enough to warrant the atypical action from him. Besides, he didn't mind the challenge of staying hidden even when people knew him by sight. Wanted posters with his face on them were nothing new after all. Plus, he had the added benefit of being able to avoid showing his face anyway.
So in text he wrote the following message to send out onto the network:]
It's times like this that skills such as mine become particularly handy to have. Getting past the cultists and acquiring items from the city won't be easy but I can manage it without incident.
If you need a specific item that can only be found in the city, tell me where to find it and I'll retrieve it. There's a price, but I won't ask for much.
[And better he steal from the uncaring city than the fellow residents. That would simply alert them sooner than perhaps this message would. If he was going to be stuck here like everyone else, better to play along for now. Why then make the announcement in the first place? He needed a challenge to occupy him. And pickpocketing the residents wasn't nearly enough of one.]
INTROSPECTION SAMPLE: n/a, currently active in ev
NAME/HANDLE: Aisu
PERSONAL JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ARE YOU 16 OR OVER?: Yes.
CONTACT: AIM: goldxlll
OTHER CHARACTERS: Tony Stark
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
character.
CHARACTER NAME: Garrett
SERIES: Thief (though Garret's character page is probably more useful)
CANON POINT: between chapters 1 & 2
AGE: unknown. estimated to be in his 30s (though I would actually go so far as to place him in his early 40s tbph)
APPEARANCE: image
PREVIOUS GAME HISTORY: n/a
PERSONALITY:
"Like it our not, this city and its people define you, Garret.
To be alone, you must have something to be alone from."
--Queen of Beggars
To be alone, you must have something to be alone from."
--Queen of Beggars
Garrett typically works alone but that does not mean he has no contact nor feelings for other people in the world. Indeed, he needs certain people in his life to provide him with money for the items he steals and to find challenging jobs for him. Garrett's fence, a man named Basso, is quite possibly Garrett's only friend. He may not allow himself to get close even to this one person but it's obvious he cares for the other man. Despite carefully avoiding the use of the word "friend" in describing anyone there is one time that he slips and uses the word to describe Basso--when the fence is in trouble. Garrett's inner emotions slip out not only in the use of this word by accident but by the vehemence with which he speaks during this time of duress. He genuinely worries about what happened to his friend. Usually Garrett keeps a tight reign over his emotions and his demeanor is outwardly calm and collected, but this is the one time that he's actions come out aggressive and emotional. But to illustrate further how he keeps these emotional feelings in check (and quite possibly even denies he has them to himself), within the next two minutes Garrett is back to being outwardly calm, crossing his arms and leaning back against a wall to appear once again in control of himself. It is ingrained in him to keep quiet and calm, collected enough to see all the angles and be hyper aware of his surroundings. He needs his wits about him to keep his head on his shoulders where it belongs, especially in his line of work. However, Garrett's slightly atypical friendship with Basso also reveals one other usually hidden aspect of the Master Thief: he does trust. It's rare, hard to come by, and even harder to earn but he can be made to eventually come to trust another person through time and patience. And a bit of money or a challenging job wouldn't hurt any either.
For the most part though, Garrett is as silent in person as he appears at a glance to be. In part it is due to his profession (and the fact that it has been his life for nearly the entire span) but it is also a deeper part of him to simply be quiet and observant. Even with his close associates he tends to say very little. Yet when he does speak people tend to listen. Some do so because they know he only speaks when there is something worth saying, though for others it is merely the fascinating novelty to hear the elusive Master Thief speak. However, that is not to say that the thief only speaks in a high-brow manner (in fact, that would be an inaccurate way to perceive his sagely advice for he is simply experienced and worldly, and never pompous at all) or an emotionally flat tone that implies boredom with everything around him. His inflection can sometimes be easily missed in his pointed replies but make no mistake that it is there. Garrett will not hesitate to speak his mind freely and more often than not his words are flavored with sarcasm to make his point. He has an interesting mix of subtle sarcasm versus heavily obvious sarcasm, this latter form especially apparent whenever he truly wants a person to think about what the words imply. In this way he imparts his wisdom, a wisdom that has not been taught to him in any way other than by simply being observant to that which surrounds him and through the long lifetime of experiences he has managed to surpass. Therefore he does not speak as a learned nobleman or scholar would with lofty words but rather with plain and uncomplicated words that any working man would normally use. He is of simple words and typically short sentences but of smart sense and a sharp wit.
"I tried to help, but you wouldn't listen."
--Garrett
--Garrett
For all that he goes about his business without a care and while staying out of others' business as much as professionally possibly, Garrett does in fact have a soft side that occasionally makes itself apparent (and not just when Basso is in trouble), most notably in the way he offers advice freely. This is most notable in his rocky relationship with Erin, a fellow thief whom Garrett has tried to train in the past. Due to her brash and violent nature, however, Garrett gave up this attempt at training her to be a sneak thief and eventually cut ties with her altogether. Thus proving that even the calm and composed Master Thief only has so much patience for people without their wits about them. Despite this disappointing past, when Basso pairs them up for another job (without Garrett's foreknowledge of the fact) Garrett resumes his mentor tendencies. No matter that Erin does not want to listen to the Master Thief's advice, Garrett still attempts to give it. In part this is because he's looking out for himself while on the precarious job. But part of this is obvious care and a need to pass on his knowledge and experience to one so similar to himself. This isn't the only time he shows sympathy for others in his line of work either (though it can be questionable sometimes whether it's true or not, as it seems to be a mix of genuine sympathy and a wry sense of self). Garrett also readily and willingly takes on jobs that keep others safe, such as disabling traps for fellow thieves and taking down darker criminals that prey on others. He does not need to be acknowledged for such deeds either and in fact prefers to make sure that no one (save perhaps Basso since that's usually where he hears about the jobs) know that he was anywhere near the job preformed. Make no mistake though, Garrett is no true altruist and won't go out of his way to play hero--not unless it benefits him in some way or if he's forced into the position with no other way out. He is reluctant to get involved with most heroic/political deeds and even rescuing a friend in dire need takes a bit of wrestling with himself in order to finally settle on taking the action. Give him a reason other than nobility however and he'll gladly take on the challenge.
"It means, I don't kill without thought or good reason and I don't get paid for it!"
--Garrett
--Garrett
Garrett lives for the challenge in the theft of an item, the taking of what is hidden, the opportunity to learn a guarded secret, the lure of discovering the unknown, and the skill used to penetrate the impenetrable. These things are what drive him. He has few rules when it comes to procuring them but what he doesn't have impetus for taking or payment for doing, Garrett typically doesn't do. This includes killing for the sake of killing. Garrett is not a murderer, and will only resort to killing when it is the very last resort he has to take. He would rather stay hidden in the shadows than risk open confrontation and he would even rather risk discovery as opposed to killing a guard, insofar that even in open combat he prefers to knockout an opponent than kill them. If he can knockout a guard before being seen then he will happily do so, hiding the body so no one else discovers it before the person awakes. And by the time they do awake Garrett knows he'll be long gone. The only exception to this is when he absolutely must do so get away with his own life and the way he operates means this is very few and far between happenings. He won't mourn the dead but he will see it as a failure on his part.
On a last side note, Garrett is such a loner and independent person that he cannot or will not stand the touch of another on his person. No one touches him and he does not touch others. (The only exception being when he moves an unconscious body to hide it. And that can be seen as moving a troublesome object rather than a body in his own eyes.) Garrett is seen multiple times carefully side-stepping someone who tries to touch him, glaring at a person for actually managing to touch him, and quickly removing his body parts away from being touched or even very lightly grasped in a friendly manner. Even while blocking or commanding another through body language he keeps his distance. He'll reach out a hand to stop someone but won't touch them in the process. He'll move out of the way before resorting to another effort in the case of someone coming too close to his personal space. This is both a physical desire to be left alone as much as it is a psychological withdrawal from the surrounding world as a whole and people in general. He doesn't want to be a part of society. To quote himself, "[he's] been a ghost all [his] life." And he prefers to keep it that way.
And one more thing: he hates boats. Probably not due to a lack of knowledge of how to swim but rather because boats are by their nature unsteady and Garrett prides himself on his sense of balance and sure-footed stature. He is generally a cautious man and will even back out of a job if he sees fit. This is rare, but Garrett knows his limits and keeps to them. If something feels shady then typically he'll avoid it altogether. Flee to thieve another day.
It is all these dichotomous features that make up and define Garrett as a whole. His pride is tempered by his caution; the dark nature of his life diluted if but by a little with his wry humor; and even his aloofness can be rarely countered by his hidden sympathy. It makes him a hard man to befriend and an even harder one to understand, but it is what his life experiences formed him to be.
ABILITIES:
Garrett is by no means a scholar but he has a lifetime of experience at his disposal. He is quick to watch and learn from the shadows, and has a tendency to eavesdrop on useful information. He has a keen eye for an item's worth and can appraise specialty items (such as rare jewelry, paintings, sculptures, and other artwork) with just a few seconds worth of examination. Likewise, he can spot a fake at a glance.
Notably, Garrett has one unnatural ability that might be considered "supernatural" by some. His new-found ability to Focus with more concentration than before the accident, which allows him to see things in the environment, especially the hidden, more easily. While Garrett is using this ability certain items and entities are highlighted in a blue-white glow that makes it easier for him to spot them. (The ability is basically using his own skill and knowledge to highlight useful objects around him to help him. But it is an actual new ability that he notes he can use and it is given to him by an ancient ritual gone bad and with an ancient force seeping into him.) This ability strengthens and grows over time and usage though it has its limits in Garrett's own capacity to concentrate for so long. Currently, his intuition is only effected (granting him the highlighting ability of useful items in blue and threats in red) and he can only use it for a very limited amount of time before growing too worn out for it.
POSSESSIONS:
→quiver with arrows (blunt x5, broadhead x3, rope x3, water x2)
→blackjack
→climbing claw
→grappling hook (with rope attached to his armor)
→wirecutter
→wrench
→razor (it's a scalpel)
→small prybar
→clothing/leather armor
→various small nicknacks recently stolen and a bit of currency (gold pieces) from his world
samples.
INTERACTION SAMPLE:
[Garrett hated to make public announcements of any sort like this but someone had taught him how to make anonymous posts. And though he didn't entirely trust the machine, the likes of which he'd never seen before come to this place, the current situation was dire enough to warrant the atypical action from him. Besides, he didn't mind the challenge of staying hidden even when people knew him by sight. Wanted posters with his face on them were nothing new after all. Plus, he had the added benefit of being able to avoid showing his face anyway.
So in text he wrote the following message to send out onto the network:]
It's times like this that skills such as mine become particularly handy to have. Getting past the cultists and acquiring items from the city won't be easy but I can manage it without incident.
If you need a specific item that can only be found in the city, tell me where to find it and I'll retrieve it. There's a price, but I won't ask for much.
[And better he steal from the uncaring city than the fellow residents. That would simply alert them sooner than perhaps this message would. If he was going to be stuck here like everyone else, better to play along for now. Why then make the announcement in the first place? He needed a challenge to occupy him. And pickpocketing the residents wasn't nearly enough of one.]
INTROSPECTION SAMPLE: n/a, currently active in ev