monster information for ryslig
Mar. 24th, 2016 01:06 am
GARRETT | ARACHNE | ||
Normal Form Appearance:
→Two pairs of extra appendages grow out of his back. These limbs resemble long, slender harvetman-like scorpion legs with exaggerated tarsal claws (two at the end of the leg and one at the opposite end of the last segment). →One pair of scorpion pedipalps (including pincer-claws) grow out of his shoulder area. →A metsoma (scorpion tail) grows out from the bottom of his spine (so basically just above his buttocks). →All extra appendages have a black chitinous exoskeleton. Eight eyes. →One pair of normal human eyes with no change. →Three pairs of (lateral) scorpion eyes. As in the case of a true scorpion these extra eyes are mostly sensitive to light and movement. Meaning they see poorly, without color, and have bad spatial discrimination but have a high sensitivity to movement even in very dark places. →Just as his human right eye glows an odd green color so do the right set of lateral scorpion eyes; and likewise his left eyes are all dark brown, nearly black in coloration. Long fangs. →Include venom. Only one type: a scorpion's deadly neurotoxin for hunting. (Paralyzes and kills human prey within minutes.) Sharp claws. →His hands turn into black chitinous exoskeleton. Though they retain the dexterousness of his original hands they match the rest of his scorpion bits now with clearly defined segments and spiky protrusions at each section. Chitin goes up his forearms. →Additionally, his feet take on the appearance of a human-scorpion hybrid with tarsal claws for toes, black exoskeleton, etc. Chitin goes up his shins. Black skin coloration to match scorpion-like features. →This comes in the form of soft chitin. (Aka: the same material as his exoskeleton parts.) →No armor bonus is provided. Scorpions are easy to squash and this one is easy to crush, cut, and bruise as any other...well, monster at least. →Affected areas include: shoulders, back, hands and forearms, shins and feet, and, much to his chagrin, most of his rear. (Areas not affected are his upper legs, upper arms, chest, neck, head, abdomen, and crotch.) →Various places include spiky protrusions from his exoskeleton, including the shoulders, a matching set on his back along the top of his shoulder blades, the area to the top of his forearms (near his elbows), and the area at the top of his shins (near the knees). Additional Abilities and Weaknesses: →As stated on the tin. Ability to sense nearby movement via vibrations. →As stated on the tin. Immunity to poison, including their own. →As stated... Enhanced speed. →As stated... Excellent night vision. →As stated... Ability to cling to walls and ceilings... →...without falling, as stated on the tin. Weakness to water. →As stated on the tin. The need to feed on humans. →Garrett's new instincts reflect a hunting scorpion's type of bold predatory instincts rather than the sit around and wait type. Typically he hunts down his prey rather than waiting within a preset trap (though he can technically do so with his webs he doesn't particularly care for it). He does, however, almost always use his venom for quickness and precision of the kill. He doesn't like to cause suffering... he doesn't like to kill at all. Art: →hanging out by Stocke →detailed reference by UsagiSquared →colored reference by UsagiSquared →wall-clinging by Crimsyn →lurking by Buttadventure | ||
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